the possession of SEGA. If you have not signed such a non-disclosure agreement, please contact SEGA immediately and return this document to SEGA. document. SEGA may make improvements and/or changes in the product(s) and/or the program(s) described in this document at any time. information about SEGA products must be made to your authorized SEGA Technical Services representative. party. property claims or other problems that may result from applications based on the examples describe herein. Such references/information must not be construed to mean that SEGA intends to provide such SEGA products or services in countries other than Japan. Any reference of a SEGA licensed prod- uct/program in this document is not intended to state or simply that you can use only SEGA's licensed products/programs. Any functionally equivalent hardware/software can be used instead. document. Please address comments to : 150 Shoreline Drive, Redwood City, CA 94065 SEGA may use or distribute whatever information you supply in any way it believes appropriate without incurring any obligation to you. |
Who Should Use this Manual ............................................ 1 Other ................................................................................. 1 Configuration of this Manual ............................................. 2 Tool Configuration ............................................................. 5 Media ................................................................................ 6 How to Install .................................................................... 6 |
document, or come up with any questions or comments, please let us know so that we can make the required changes in subsequent revisions. Simply fill out all information below and return this form to the Developer Technical Support Manager at the address below. Please make more copies of this form if more space is needed. Thank you. Attn: Manager, Developer Technical Support Attn: Manager, Developer Technical Support 275 Shoreline Dr. Ste 500 Redwood City, CA 94065 |
making programs, making CDs, etc., that is required to develop application soft- ware. software. to SATURN TARGET MODEL M. When creating the final product, replace the above with release 3 (final release) because some areas will be different in the final version. accurate information, manual corrections or when more details are added. Always read the updates provided with the software. The updates are located in the " in a concise, easy-to-use format. We would appreciate any comments or suggestions that you may have. Please share your opinions with us. |
game or development target box. high utilization vlaue have been gathered into libraries. The operating envi- ronment and methods of use are explained. Software libraries contain func- tions required to develop games. Of course, an independant program can be used in place of this one. Most of the software libraries release the source code. Programming for this game hardware can be learned faster by using this code. The code can also be customized to make the library fit the charac- teristics of the game being developed. debug phase used to debug a CD without actually having to make one. · SMPC I/F · CD Communication I/F These libraries must be used whenever the corresponding hardware is used. · Stream System Library · MPEG Library Based on the purpose, the CD library can differentiate between intelligent functions and primitive functions. Intelligent functions are designed for easy use not only in games but various multimedia software as well. |
· VDP2 Library · Numeric Calculation Library · DSP I/F Library In addition to the basic 2D scroll and sprite control functions, numeric calculations used in 3D object control functions and 3D high-speed processing programs used in DSP are provided for each level. · DMA Library · Cache Library · Interrupt Control Library · Memory Control Library · Timer Library · Debug Support Library · Compression/Expansion Library · DLL Library We have included many libraries that are helpful when developing applica- tions. All of these have the source code attached for free customization and use. A collection of actual sample programs are supplied to enable the programmer to learn game programming faster. These all come with source code to change or use while creating games. Samples of data types that are helpful in creating games are provided. Of course, these can be freely customized and used in application software. debugged. data from an actual CD drive, without actually creating a CD. |
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Start up the PC and insert the PC version floppy into the floppy drive. Always read the "README.DOC" that is contained in the FD root directory first. Installation instructions are contained in this file. Prepare the tape device. Prepare the DAT. ------------------------------------------ PC Version In the PC version, installation can be performed per every library and tool. Insert the floppy into the disk drive and execute the INSTALL command. Installa- tion will occur in the current directory. All libraries are installed into the current directory "SATURN". It should appear as follows (if the floppy drive is A drive and the destination drive is C drive). |
Insert the floppy into the disk drive and execute the [install] command. It will install into the current directory. In the example below, the floppy drive is A drive and the destination drive is C. tion and execute. configuration.) Libraries and tools are installed all at once. 1. Change the current directory to the install directory. 2. If the [tar xvf8mm tape special file] is used, everything from the [SATURN] Libraries and tools are installed all at once. 1. Insert the cartridge tape into the device. 2. Move the current directory to the directory you want to install into. change the time stamp. Always read all of the [README.DOC] and [„MAN„] directory update documents. |